Our Process
How we handle our projects, from concept to delivery
Research
Analytics
Data Tracking
Users Interviews
Competitor Reviews
Understanding the behaviour of users allows us to find areas of improvement
Manage trends and user behaviour over a long time, allowing us to tweak and adjust to user patterns
Identifying pain points of the existing experience with evidence to present to stakeholders
Ensure to stay aware of competitors and the work they are producing
Analytics
Understanding the behaviour of users allows us to find areas of improvement
Data Tracking
Manage trends and user behaviour over a long time, allowing us to tweak and adjust to user patterns
Users Interviews
Identifying pain points of the existing experience with evidence to present to stakeholders
Competitor Reviews
Ensure to stay aware of competitors and the work they are producing
Analytics
Data Tracking
Users Interviews
Competitor Reviews
Understanding the behaviour of users allows us to find areas of improvement
Manage trends and user behaviour over a long time, allowing us to tweak and adjust to user patterns
Identifying pain points of the existing experience with evidence to present to stakeholders
Ensure to stay aware of competitors and the work they are producing
Analytics
Understanding the behaviour of users allows us to find areas of improvement
Data Tracking
Manage trends and user behaviour over a long time, allowing us to tweak and adjust to user patterns
Users Interviews
Identifying pain points of the existing experience with evidence to present to stakeholders
Competitor Reviews
Ensure to stay aware of competitors and the work they are producing
Testing
A/B Testing
Guerilla Testing
Iterative Design
Task Based Tests
Getting users to directly test designs allows us to see any pain points as early as possible.
For quick design decisions, we take our testing to an informal real-life setting to quickly gather feedback from customers.
Use feedback from testing sessions to guide the design process and steer the direction of projects
Allow participants results to provide evidence for design decisions
A/B Testing
Getting users to directly test designs allows us to see any pain points as early as possible.
Guerilla Testing
For quick design decisions, we take our testing to an informal real-life setting to quickly gather feedback from customers.
Iterative Design
Use feedback from testing sessions to guide the design process and steer the direction of projects
Task Based Tests
Allow participants results to provide evidence for design decisions
Design
Animation
Wireframes
Prototypes
Visual Design
High quality After Effects animations to demonstrate micro-interactions
Mapping user journeys with wireframes to ensure great usability
Create prototypes to perfect the user journey and flow of designs
Production quality visual designs, bringing the wireframes to reality
Animation
High quality After Effects animations to demonstrate micro-interactions
Wireframes
Mapping user journeys with wireframes to ensure great usability
Prototypes
Create prototypes to perfect the user journey and flow of designs
Visual Design
Production quality visual designs, bringing the wireframes to reality
Hand-off
Presentations
QA
Developer Checks
User Acceptence Testing
Giving feedback and updates to stakeholders about projects and deliverables
Finding and raising bugs and issues that will negatively affect the user experience
Working closely with development teams to ensure designs can be implemented correctly
Ensuring the live code accurately matches the Visual and Interaction design
Presentations
Giving feedback and updates to stakeholders about projects and deliverables
QA
Finding and raising bugs and issues that will negatively affect the user experience
Developer Checks
Working closely with development teams to ensure designs can be implemented correctly
User Acceptence Testing
Ensuring the live code accurately matches the Visual and Interaction design